Android programming - a non-Android, Android Game
September 24, 2014 [Android, Java, Programming, Tech, Test Driven, Videos]Series: Setup, Menu, Drawing, non-Android, Working, Saving state
We're planning to write an Android game. So why would we deliberately avoid Android while we're writing it? To make sure we're not overly-dependent on the Android ways of doing things, and are able to run our tests etc. on the local machine: