addContents(int delta) | rabbitescape.engine.WaterRegion | |
calcNewState(World world) | rabbitescape.engine.WaterRegion | |
capacity | rabbitescape.engine.WaterRegion | |
connections | rabbitescape.engine.WaterRegion | private |
contents | rabbitescape.engine.WaterRegion | private |
equals(Object obj) | rabbitescape.engine.WaterRegion | |
flow | rabbitescape.engine.WaterRegion | private |
getConnectionsIterator() | rabbitescape.engine.WaterRegion | |
getContents() | rabbitescape.engine.WaterRegion | |
getFlow(CellularDirection direction) | rabbitescape.engine.WaterRegion | |
getPosition() | rabbitescape.engine.WaterRegion | |
hashCode() | rabbitescape.engine.WaterRegion | |
isConnected(CellularDirection direction) | rabbitescape.engine.WaterRegion | |
outsideWorld | rabbitescape.engine.WaterRegion | |
overlayText() | rabbitescape.engine.WaterRegion | |
restoreFromState(Map< String, String > state) | rabbitescape.engine.WaterRegion | |
saveState() | rabbitescape.engine.WaterRegion | |
setContents(int contents) | rabbitescape.engine.WaterRegion | |
state | rabbitescape.engine.Thing | |
step(World world) | rabbitescape.engine.WaterRegion | |
Thing(int x, int y, State state) | rabbitescape.engine.Thing | |
toString() | rabbitescape.engine.WaterRegion | |
WaterRegion(int x, int y, Set< CellularDirection > connections, int capacity) | rabbitescape.engine.WaterRegion | |
WaterRegion(int x, int y, Set< CellularDirection > connections, int capacity, boolean outsideWorld) | rabbitescape.engine.WaterRegion | |
WaterRegion(int x, int y, Set< CellularDirection > connections, int capacity, int contents, boolean outsideWorld) | rabbitescape.engine.WaterRegion | |
x | rabbitescape.engine.Thing | |
y | rabbitescape.engine.Thing | |