behave(World world, Rabbit rabbit, State state) | rabbitescape.engine.behaviours.Bridging | |
behindX(Rabbit rabbit) | rabbitescape.engine.behaviours.Bridging | privatestatic |
bigSteps | rabbitescape.engine.behaviours.Bridging | private |
bridgeType | rabbitescape.engine.behaviours.Bridging | private |
bridgingState(BehaviourTools t, int bs, int ss, BridgeType bt) | rabbitescape.engine.behaviours.Bridging | privatestatic |
cancel() | rabbitescape.engine.behaviours.Bridging | |
checkTriggered(Rabbit rabbit, World world) | rabbitescape.engine.behaviours.Bridging | |
isSlope(Block thisBlock) | rabbitescape.engine.behaviours.Bridging | privatestatic |
isSlopeUp(Rabbit rabbit, Block hereBlock) | rabbitescape.engine.behaviours.Bridging | privatestatic |
moveRabbit(World world, Rabbit rabbit, State state) | rabbitescape.engine.behaviours.Bridging | private |
newState(BehaviourTools t, boolean triggered) | rabbitescape.engine.behaviours.Bridging | |
nextStep() | rabbitescape.engine.behaviours.Bridging | private |
nextX(Rabbit rabbit) | rabbitescape.engine.behaviours.Bridging | privatestatic |
nextY(Rabbit rabbit, boolean slopeUp) | rabbitescape.engine.behaviours.Bridging | privatestatic |
restoreFromState(Map< String, String > saveState) | rabbitescape.engine.behaviours.Bridging | |
saveState(Map< String, String > saveState) | rabbitescape.engine.behaviours.Bridging | |
smallSteps | rabbitescape.engine.behaviours.Bridging | private |
startingIntoToWall(World world, Rabbit rabbit, int bs) | rabbitescape.engine.behaviours.Bridging | privatestatic |
stateIntoWall(BehaviourTools t, Rabbit rabbit, World world, int ss) | rabbitescape.engine.behaviours.Bridging | privatestatic |
triggered | rabbitescape.engine.Behaviour | |