Mini-rust in Rust 015: Parsing a typed assignment
February 07, 2025 [Programming, Programming Languages, Rust, Tech, Videos] #mini-rust
mini-rust (17 part Series)
Mini-rust in Rust 001: Lexing an int
Mini-rust in Rust 002: Errors while lexing
Mini-rust in Rust 003: Much prettier errors
Mini-rust in Rust 004: Refactoring our lexer
Mini-rust in Rust 005: Making our lexer an iterator
Mini-rust in Rust 006: Parsing an operation
Mini-rust in Rust 007: Evaluating an operation
Mini-rust in Rust 008: Refactoring our parser
Mini-rust in Rust 009: Handling parsing errors
Mini-rust in Rust 010: Lexing an assignment
Mini-rust in Rust 011: Parsing an assignment plus expression
Mini-rust in Rust 012: Parsing with backtracking
Mini-rust in Rust 013: Fixing a bug in our lexer
Mini-rust in Rust 014: Evaluating an assignment
Mini-rust in Rust 015: Parsing a typed assignment
Mini-rust in Rust 016: Tidying our parser
Mini-rust in Rust 017: Handling float literals
Mini-rust in Rust 001: Lexing an int
Mini-rust in Rust 002: Errors while lexing
Mini-rust in Rust 003: Much prettier errors
Mini-rust in Rust 004: Refactoring our lexer
Mini-rust in Rust 005: Making our lexer an iterator
Mini-rust in Rust 006: Parsing an operation
Mini-rust in Rust 007: Evaluating an operation
Mini-rust in Rust 008: Refactoring our parser
Mini-rust in Rust 009: Handling parsing errors
Mini-rust in Rust 010: Lexing an assignment
Mini-rust in Rust 011: Parsing an assignment plus expression
Mini-rust in Rust 012: Parsing with backtracking
Mini-rust in Rust 013: Fixing a bug in our lexer
Mini-rust in Rust 014: Evaluating an assignment
Mini-rust in Rust 015: Parsing a typed assignment
Mini-rust in Rust 016: Tidying our parser
Mini-rust in Rust 017: Handling float literals
We want to have a go at some type-checking, so the first step is to write some
code that causes a type error. We are going for let x: i32 = 3.0;
. To do that,
we need to be able to lex and parse the : i32
part...
You can find the source code at codeberg.org/andybalaam/milk and more of my stuff at artificialworlds.net