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Improving our billion-row parsers and benchmarks

Improving the benchmarks of our Billion Row Challenge, and playing with some improved implementations. Follow me on mastodon: @andybalaam@mastodon.so… ...more

March 27, 2026 [Programming, Rust, Tech, Videos]
Making our own String type in Rust

Implementing our own versions of standard types can help us understand how they work a bit better. This time we'll make a new string type called Ascii… ...more

March 20, 2026 [Programming, Rust, Tech, Videos]
Writing a Snake game in Rust/WASM

Last time we did the hard work, so this time we can focus directly on writing a fun game of Snake using pure Rust, running in a browser canvas via WAS… ...more

March 13, 2026 [Programming, Rust, Tech, Videos]
Talking to localhost from inside an Android emulator

If you're developing an Android application that talks to a server, you may well want to run the server locally and talk to it from your Android emula… ...more

March 03, 2026 [Programming, Android, Tech]
Rust: compiling to WASM to make a browser-based game using canvas

I love writing Rust, and I love writing simple games, so let's combine the two by showing how to make a tiny game framework with these properties: 99… ...more

February 27, 2026 [Programming, Rust, Tech, Videos]
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Recent
LLMs produce plausible noise
Parsing SGF files for fun
A full (slow) solution to the Billion Row Challenge
The billion row challenge: do we have a bug?
Writing a bit-wise iterator (with Jez!) for our gunzip implementation
Keep the faith
Implementing gunzip from scratch in Rust
Jez returns for programming language chat!
Announcing Changelog Builder - a towncrier clone for building changelogs
Using anyhow to handle errors in my Rust changelog builder
A simpler blog comment system
Building a Rust commandline tool: a towncrier clone
The billion row challenge: splitting lines using SIMD in Rust
Rust: reading very large files for the billion row challenge
Parsing whole lines of the Billion Row Challenge
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