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Scheme 6: Lambda video

Series: Feel the cool, Basics, Closures, Recursion, Quotation, Lambda, Macros. Continuing the series on Scheme, this video explains the lambda functio… ...more

June 26, 2012 [Lisp, Programming Languages, Scheme, STL, Tech, Videos]
Tail Call Optimisation in C++ published in Overload journal

You read it here first, but now you can have a paper version of "Tail Call Optimisation in C++", published almost as-is, in Overload 109 the journal o… ...more

June 22, 2012 [C++, Lisp, Performance, Programming Languages, Scheme, Tech, Writing]
Scheme 5: Quotation video

Series: Feel the cool, Basics, Closures, Recursion, Quotation, Lambda, Macros. Continuing the series on Scheme, this video explains on of the most pow… ...more

June 21, 2012 [Lisp, Metaprogramming, Programming Languages, Scheme, Tech]
Scheme 4: Recursion - how to write functions in Scheme video

Series: Feel the cool, Basics, Closures, Recursion, Quotation, Lambda, Macros. Continuing the series on Scheme, this video describes the way you write… ...more

June 16, 2012 [Lisp, Programming Languages, Scheme, Tech]
Scheme 3: Closures video

Series: Feel the cool, Basics, Closures, Recursion, Quotation, Lambda, Macros. Continuing the series on Scheme, this video describes an important feat… ...more

June 01, 2012 [Lisp, Programming Languages, Scheme, Tech, Videos]
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Recent
Keep the faith
Implementing gunzip from scratch in Rust
Jez returns for programming language chat!
Announcing Changelog Builder - a towncrier clone for building changelogs
Using anyhow to handle errors in my Rust changelog builder
A simpler blog comment system
Building a Rust commandline tool: a towncrier clone
The billion row challenge: splitting lines using SIMD in Rust
Rust: reading very large files for the billion row challenge
Parsing whole lines of the Billion Row Challenge
Improving our billion-row parsers and benchmarks
Making our own String type in Rust
Writing a Snake game in Rust/WASM
Talking to localhost from inside an Android emulator
Rust: compiling to WASM to make a browser-based game using canvas
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