rabbitescape.engine.BehaviourTools.BehaviourTools |
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Rabbit |
rabbit, |
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World |
world |
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) |
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Block rabbitescape.engine.BehaviourTools.block2Below |
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Block rabbitescape.engine.BehaviourTools.blockAbove |
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Block rabbitescape.engine.BehaviourTools.blockAboveNext |
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Block rabbitescape.engine.BehaviourTools.blockBelow |
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Block rabbitescape.engine.BehaviourTools.blockBelowNext |
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Block rabbitescape.engine.BehaviourTools.blockHere |
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boolean rabbitescape.engine.BehaviourTools.blockHereJustRemoved |
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A rabbit may be on a slope block as a digger or basher removes it. This is here to make sure they fall.
Block rabbitescape.engine.BehaviourTools.blockNext |
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boolean rabbitescape.engine.BehaviourTools.goingUpSlope |
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private |
boolean rabbitescape.engine.BehaviourTools.hereIsDownSlope |
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private |
boolean rabbitescape.engine.BehaviourTools.hereIsUpSlope |
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static boolean rabbitescape.engine.BehaviourTools.isBridge |
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Block |
b | ) |
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static |
boolean rabbitescape.engine.BehaviourTools.isCresting |
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Check if rabbit is changing from an up slope directly to a down slope.
boolean rabbitescape.engine.BehaviourTools.isDownSlope |
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Block |
block | ) |
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boolean rabbitescape.engine.BehaviourTools.isFlat |
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Block |
block | ) |
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static boolean rabbitescape.engine.BehaviourTools.isLeftRiseSlope |
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Block |
b | ) |
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static |
boolean rabbitescape.engine.BehaviourTools.isOnDownSlope |
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boolean rabbitescape.engine.BehaviourTools.isOnSlopeStateUnreliable |
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boolean rabbitescape.engine.BehaviourTools.isOnUpSlope |
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static boolean rabbitescape.engine.BehaviourTools.isRightRiseSlope |
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Block |
b | ) |
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static |
boolean rabbitescape.engine.BehaviourTools.isRoof |
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Block |
block | ) |
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static boolean rabbitescape.engine.BehaviourTools.isSlope |
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Block |
b | ) |
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static |
static boolean rabbitescape.engine.BehaviourTools.isSlopeNotBridge |
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Block |
b | ) |
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static |
static boolean rabbitescape.engine.BehaviourTools.isSolid |
( |
Block |
block | ) |
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static |
boolean rabbitescape.engine.BehaviourTools.isUpSlope |
( |
Block |
block | ) |
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boolean rabbitescape.engine.BehaviourTools.isValleying |
( |
| ) |
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Check if rabbit is changing from a down slope directly to an up slope.
boolean rabbitescape.engine.BehaviourTools.isWall |
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Block |
block | ) |
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int rabbitescape.engine.BehaviourTools.nextX |
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int rabbitescape.engine.BehaviourTools.nextY |
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boolean rabbitescape.engine.BehaviourTools.onGround |
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private |
boolean rabbitescape.engine.BehaviourTools.pickUpToken |
( |
Token.Type |
type | ) |
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boolean rabbitescape.engine.BehaviourTools.pickUpToken |
( |
Token.Type |
type, |
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boolean |
evenIfNotOnGround |
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) |
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Checks for the presence of a token. Removes token from the the world and returns true if a token is being picked up.
boolean rabbitescape.engine.BehaviourTools.rabbitIsClimbing |
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boolean rabbitescape.engine.BehaviourTools.rabbitIsFalling |
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ChangeDescription.State rabbitescape.engine.BehaviourTools.rl |
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ChangeDescription.State |
rightState, |
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ChangeDescription.State |
leftState |
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) |
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static boolean rabbitescape.engine.BehaviourTools.s_isFlat |
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Block |
block | ) |
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static |
static boolean rabbitescape.engine.BehaviourTools.shapeEquals |
( |
Block |
b, |
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Block.Shape |
s |
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) |
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static |
final Rabbit rabbitescape.engine.BehaviourTools.rabbit |
final World rabbitescape.engine.BehaviourTools.world |
The documentation for this class was generated from the following file: