rabbitescape.render.SpriteAnimator.SpriteAnimator |
( |
World |
world, |
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AnimationCache |
animationCache |
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) |
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void rabbitescape.render.SpriteAnimator.addBlock |
( |
Block |
block, |
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List< Sprite > |
ret |
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) |
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private |
void rabbitescape.render.SpriteAnimator.addThing |
( |
int |
frameNum, |
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Thing |
thing, |
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String |
soundEffectOverride, |
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List< Sprite > |
ret |
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) |
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private |
String rabbitescape.render.SpriteAnimator.bitmapNameForBlock |
( |
Block |
block | ) |
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private |
Frame rabbitescape.render.SpriteAnimator.frameForThing |
( |
int |
frameNum, |
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Thing |
thing |
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) |
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private |
List<Sprite> rabbitescape.render.SpriteAnimator.getSprites |
( |
int |
frameNum | ) |
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String rabbitescape.render.SpriteAnimator.soundEffectForFrame |
( |
String |
soundEffectOverride, |
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Frame |
frame |
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) |
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private |
final AnimationCache rabbitescape.render.SpriteAnimator.animationCache |
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private |
final String rabbitescape.render.SpriteAnimator.bridge_rising_left = "bridge_rising_left" |
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staticprivate |
final String rabbitescape.render.SpriteAnimator.bridge_rising_right = "bridge_rising_right" |
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staticprivate |
final String [] rabbitescape.render.SpriteAnimator.land_block |
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staticprivate |
Initial value:= new String[]
{
"land_block_1",
"land_block_2",
"land_block_3",
"land_block_4",
}
final String [] rabbitescape.render.SpriteAnimator.land_rising_left |
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staticprivate |
Initial value:= new String[]
{
"land_rising_left_1",
"land_rising_left_2",
"land_rising_left_3",
"land_rising_left_4"
}
final String [] rabbitescape.render.SpriteAnimator.land_rising_right |
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staticprivate |
Initial value:= new String[]
{
"land_rising_right_1",
"land_rising_right_2",
"land_rising_right_3",
"land_rising_right_4"
}
final String [] rabbitescape.render.SpriteAnimator.metal_block |
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staticprivate |
Initial value:= new String[]
{
"metal_block_1",
"metal_block_2",
"metal_block_3",
"metal_block_4",
}
final World rabbitescape.render.SpriteAnimator.world |
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private |
The documentation for this class was generated from the following file: