addStatsChangedListener(StatsChangedListener listener) | rabbitescape.render.gameloop.GeneralPhysics | |
addToken(int tileX, int tileY, Token.Type ability) | rabbitescape.render.gameloop.GeneralPhysics | |
checkWon() | rabbitescape.render.gameloop.GeneralPhysics | private |
dispose() | rabbitescape.render.gameloop.GeneralPhysics | |
doInterpreterActions() | rabbitescape.render.gameloop.GeneralPhysics | private |
fast | rabbitescape.render.gameloop.GeneralPhysics | |
FAST_FRAME_SKIP | rabbitescape.render.gameloop.GeneralPhysics | privatestatic |
frame | rabbitescape.render.gameloop.GeneralPhysics | |
frameNumber() | rabbitescape.render.gameloop.GeneralPhysics | |
gameRunning() | rabbitescape.render.gameloop.GeneralPhysics | |
GeneralPhysics(World world, LevelWinListener winListener, boolean fast) | rabbitescape.render.gameloop.GeneralPhysics | |
GeneralPhysics(World world, WaterAnimation waterAnimation, LevelWinListener winListener, boolean fast) | rabbitescape.render.gameloop.GeneralPhysics | |
GeneralPhysics(World world, WaterAnimation water, LevelWinListener winListener, boolean fast, SolutionRecorderTemplate solutionRecorder, SolutionInterpreter solutionInterpreter, UiPlayback uiPlayback, boolean noFrameSkipping) | rabbitescape.render.gameloop.GeneralPhysics | |
max_allowed_skips | rabbitescape.render.gameloop.GeneralPhysics | private |
notifyStatsListeners() | rabbitescape.render.gameloop.GeneralPhysics | private |
simulation_time_step_ms | rabbitescape.render.gameloop.GeneralPhysics | static |
solutionInterpreter | rabbitescape.render.gameloop.GeneralPhysics | |
statsListeners | rabbitescape.render.gameloop.GeneralPhysics | private |
step(long simulation_time, long frame_start_time) | rabbitescape.render.gameloop.GeneralPhysics | |
uiPlayback | rabbitescape.render.gameloop.GeneralPhysics | private |
water | rabbitescape.render.gameloop.GeneralPhysics | private |
winListener | rabbitescape.render.gameloop.GeneralPhysics | private |
world | rabbitescape.render.gameloop.GeneralPhysics | |
world() | rabbitescape.render.gameloop.GeneralPhysics | |
worldModifier | rabbitescape.render.gameloop.GeneralPhysics | private |