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| GeneralPhysics (World world, LevelWinListener winListener, boolean fast) |
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| GeneralPhysics (World world, WaterAnimation waterAnimation, LevelWinListener winListener, boolean fast) |
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| GeneralPhysics (World world, WaterAnimation water, LevelWinListener winListener, boolean fast, SolutionRecorderTemplate solutionRecorder, SolutionInterpreter solutionInterpreter, UiPlayback uiPlayback, boolean noFrameSkipping) |
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long | step (long simulation_time, long frame_start_time) |
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int | frameNumber () |
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boolean | gameRunning () |
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int | addToken (int tileX, int tileY, Token.Type ability) |
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void | addStatsChangedListener (StatsChangedListener listener) |
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void | dispose () |
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World | world () |
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rabbitescape.render.gameloop.GeneralPhysics.GeneralPhysics |
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World |
world, |
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LevelWinListener |
winListener, |
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boolean |
fast |
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) |
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int rabbitescape.render.gameloop.GeneralPhysics.addToken |
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int |
tileX, |
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int |
tileY, |
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Token.Type |
ability |
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) |
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void rabbitescape.render.gameloop.GeneralPhysics.checkWon |
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private |
void rabbitescape.render.gameloop.GeneralPhysics.dispose |
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void rabbitescape.render.gameloop.GeneralPhysics.doInterpreterActions |
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private |
Take actions for demo mode, eg drop tokens.
int rabbitescape.render.gameloop.GeneralPhysics.frameNumber |
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boolean rabbitescape.render.gameloop.GeneralPhysics.gameRunning |
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void rabbitescape.render.gameloop.GeneralPhysics.notifyStatsListeners |
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private |
long rabbitescape.render.gameloop.GeneralPhysics.step |
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long |
simulation_time, |
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long |
frame_start_time |
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) |
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World rabbitescape.render.gameloop.GeneralPhysics.world |
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boolean rabbitescape.render.gameloop.GeneralPhysics.fast |
final int rabbitescape.render.gameloop.GeneralPhysics.FAST_FRAME_SKIP = 3 |
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staticprivate |
int rabbitescape.render.gameloop.GeneralPhysics.frame |
final long rabbitescape.render.gameloop.GeneralPhysics.max_allowed_skips |
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private |
final long rabbitescape.render.gameloop.GeneralPhysics.simulation_time_step_ms = 70 |
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static |
final UiPlayback rabbitescape.render.gameloop.GeneralPhysics.uiPlayback |
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private |
final WaterAnimation rabbitescape.render.gameloop.GeneralPhysics.water |
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private |
final World rabbitescape.render.gameloop.GeneralPhysics.world |
final WorldModifier rabbitescape.render.gameloop.GeneralPhysics.worldModifier |
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private |
The documentation for this class was generated from the following file: