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Rabbit Escape
2017-01-14_18:33:47_+0000__(tag:_v0.10.1)
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Public Member Functions | |
WaterAnimation (World world) | |
void | update (int frameNumber) |
List< PolygonBuilder > | calculatePolygons () |
void | step (World world) |
void | debugPrint () |
Static Public Member Functions | |
static WaterAnimation | getDummyWaterAnimation () |
Public Attributes | |
final LookupTable2D< WaterRegionRenderer > | lookupRenderer |
final Dimension | worldSize |
Private Member Functions | |
WaterAnimation () | |
Private Attributes | |
int | lastFramenumber = 10 |
Manages animation of polygons for water.
rabbitescape.render.gameloop.WaterAnimation.WaterAnimation | ( | World | world | ) |
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private |
List<PolygonBuilder> rabbitescape.render.gameloop.WaterAnimation.calculatePolygons | ( | ) |
void rabbitescape.render.gameloop.WaterAnimation.debugPrint | ( | ) |
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static |
Game step. Usually ten animation steps per game step.
void rabbitescape.render.gameloop.WaterAnimation.update | ( | int | frameNumber | ) |
Animation step update. Several may have passed before this is called.
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private |
final LookupTable2D<WaterRegionRenderer> rabbitescape.render.gameloop.WaterAnimation.lookupRenderer |
final Dimension rabbitescape.render.gameloop.WaterAnimation.worldSize |