boolean rabbitescape.render.WaterRegionRenderer.adjacentIsNull |
( |
CellularDirection |
d | ) |
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int rabbitescape.render.WaterRegionRenderer.adjacentRendererWaterHeight |
( |
CellularDirection |
d | ) |
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For matching up heights in left/right cells.
boolean rabbitescape.render.WaterRegionRenderer.adjacentWaterIsFalling |
( |
CellularDirection |
d | ) |
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String rabbitescape.render.WaterRegionRenderer.bool01 |
( |
boolean |
b | ) |
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private |
int rabbitescape.render.WaterRegionRenderer.calcBoundaryHeight |
( |
CellularDirection |
d | ) |
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private |
Vector2D rabbitescape.render.WaterRegionRenderer.cellPosition |
( |
| ) |
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Position rabbitescape.render.WaterRegionRenderer.getPosition |
( |
| ) |
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boolean rabbitescape.render.WaterRegionRenderer.isFalling |
( |
| ) |
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package |
boolean rabbitescape.render.WaterRegionRenderer.isFull |
( |
int |
x, |
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int |
y |
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) |
| |
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package |
void rabbitescape.render.WaterRegionRenderer.removeHeightGaps |
( |
| ) |
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Called once per animation step, after all heights set. Checks if cell above has something in, and makes this cell look full, possibly breaking maxHeightChange.
void rabbitescape.render.WaterRegionRenderer.setTargetWaterHeight |
( |
| ) |
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Called once per game step
void rabbitescape.render.WaterRegionRenderer.setWaterHeight |
( |
| ) |
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Called once per animation step
Adds an upper vertex for the polygon for this region to the supplied ArrayLists of coordinates. Supplied vertex is towards the cell in the supplied direction.
int rabbitescape.render.WaterRegionRenderer.triangleHeight |
( |
int |
area | ) |
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private |
final int rabbitescape.render.WaterRegionRenderer.contentsPerParticle = 50 |
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static |
int rabbitescape.render.WaterRegionRenderer.height = 0 |
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private |
int rabbitescape.render.WaterRegionRenderer.lastHeight = 0 |
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private |
final int rabbitescape.render.WaterRegionRenderer.maxHeightChange = 1 |
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staticprivate |
final int rabbitescape.render.WaterRegionRenderer.maxParticleCountChange = 2 |
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static |
WaterRegion rabbitescape.render.WaterRegionRenderer.region |
int rabbitescape.render.WaterRegionRenderer.targetWaterHeight = 0 |
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private |
final WaterAnimation rabbitescape.render.WaterRegionRenderer.waterAnimation |
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private |
final World rabbitescape.render.WaterRegionRenderer.world |
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private |
The documentation for this class was generated from the following file: