void rabbitescape.ui.swing.GameUi.addToken |
( |
int |
tileX, |
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int |
tileY |
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) |
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protected |
void rabbitescape.ui.swing.GameUi.adjustScrollBars |
( |
| ) |
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private |
void rabbitescape.ui.swing.GameUi.changed |
( |
int |
waiting, |
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int |
out, |
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int |
saved |
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) |
| |
void rabbitescape.ui.swing.GameUi.chooseAbility |
( |
Token.Type |
ability | ) |
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protected |
void rabbitescape.ui.swing.GameUi.click |
( |
Point |
pixelPosition | ) |
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private |
void rabbitescape.ui.swing.GameUi.exit |
( |
| ) |
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void rabbitescape.ui.swing.GameUi.explodeAllClicked |
( |
| ) |
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private |
boolean rabbitescape.ui.swing.GameUi.getMuted |
( |
| ) |
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static double rabbitescape.ui.swing.GameUi.getScrollBarProportion |
( |
JScrollBar |
scrollBar | ) |
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staticprivate |
Canvas rabbitescape.ui.swing.GameUi.initCanvas |
( |
Container |
contentPane, |
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Dimension |
worldSizeInPixels |
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) |
| |
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private |
void rabbitescape.ui.swing.GameUi.initListeners |
( |
| ) |
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private |
Canvas rabbitescape.ui.swing.GameUi.initUi |
( |
| ) |
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private |
Point rabbitescape.ui.swing.GameUi.pixelToCell |
( |
Point |
pixelPosition | ) |
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private |
void rabbitescape.ui.swing.GameUi.setMuted |
( |
boolean |
muted | ) |
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private |
static void rabbitescape.ui.swing.GameUi.setScrollBarFromProportion |
( |
JScrollBar |
scrollBar, |
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double |
proportion |
|
) |
| |
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staticprivate |
void rabbitescape.ui.swing.GameUi.stopGameLoop |
( |
| ) |
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private |
void rabbitescape.ui.swing.GameUi.uninit |
( |
| ) |
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private |
void rabbitescape.ui.swing.GameUi.updateChosenAbility |
( |
| ) |
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private |
void rabbitescape.ui.swing.GameUi.zoomClicked |
( |
boolean |
zoomIn | ) |
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private |
boolean rabbitescape.ui.swing.GameUi.zoomIndexTooBig |
( |
int |
index | ) |
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private |
void rabbitescape.ui.swing.GameUi.zoomTo |
( |
int |
zoomIndex | ) |
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private |
void rabbitescape.ui.swing.GameUi.zoomToFit |
( |
| ) |
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private |
final Color rabbitescape.ui.swing.GameUi.backgroundColor = Color.WHITE |
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staticprivate |
final Dimension rabbitescape.ui.swing.GameUi.buttonSizeInPixels |
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private |
final Canvas rabbitescape.ui.swing.GameUi.canvas |
JScrollBar rabbitescape.ui.swing.GameUi.canvasScrollBarX |
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private |
JScrollBar rabbitescape.ui.swing.GameUi.canvasScrollBarY |
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private |
Token.Type rabbitescape.ui.swing.GameUi.chosenAbility |
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private |
final Container rabbitescape.ui.swing.GameUi.contentPane |
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private |
final MainJFrame rabbitescape.ui.swing.GameUi.frame |
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private |
Listener rabbitescape.ui.swing.GameUi.listener |
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private |
GameMenu rabbitescape.ui.swing.GameUi.menu |
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private |
final MenuUi rabbitescape.ui.swing.GameUi.menuUi |
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private |
final JPanel rabbitescape.ui.swing.GameUi.middlePanel |
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private |
int rabbitescape.ui.swing.GameUi.MIN_AUTO_ZOOM_INDEX = 2 |
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staticprivate |
int rabbitescape.ui.swing.GameUi.scrollX |
int rabbitescape.ui.swing.GameUi.scrollY |
TopBar rabbitescape.ui.swing.GameUi.topBar |
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private |
final Config rabbitescape.ui.swing.GameUi.uiConfig |
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private |
Dimension rabbitescape.ui.swing.GameUi.worldSizeInPixels |
int rabbitescape.ui.swing.GameUi.worldTileSizeInPixels |
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private |
int rabbitescape.ui.swing.GameUi.zoomIndex |
int [] rabbitescape.ui.swing.GameUi.zoomValues = { 16, 24, 32, 48, 64, 96, 128 } |
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staticprivate |
The documentation for this class was generated from the following file:
- rabbit-escape-ui-swing/src/rabbitescape/ui/swing/GameUi.java