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| Brollychuting (Climbing climbing) |
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State | newState (BehaviourTools t, boolean triggered) |
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boolean | behave (World world, Rabbit rabbit, State state) |
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boolean | hasBrolly () |
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boolean | checkTriggered (Rabbit rabbit, World world) |
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void | cancel () |
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void | saveState (Map< String, String > saveState) |
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void | restoreFromState (Map< String, String > saveState) |
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abstract State | newState (BehaviourTools t, boolean triggered) |
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abstract boolean | behave (World world, Rabbit rabbit, State state) |
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abstract boolean | checkTriggered (Rabbit rabbit, World world) |
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abstract void | cancel () |
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void | saveState (Map< String, String > saveState) |
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void | restoreFromState (Map< String, String > saveState) |
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rabbitescape.engine.behaviours.Brollychuting.Brollychuting |
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Climbing |
climbing | ) |
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boolean rabbitescape.engine.behaviours.Brollychuting.behave |
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World |
world, |
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Rabbit |
rabbit, |
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State |
state |
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) |
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void rabbitescape.engine.behaviours.Brollychuting.cancel |
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boolean rabbitescape.engine.behaviours.Brollychuting.checkTriggered |
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Rabbit |
rabbit, |
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World |
world |
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) |
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boolean rabbitescape.engine.behaviours.Brollychuting.hasBrolly |
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State rabbitescape.engine.behaviours.Brollychuting.newState |
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BehaviourTools |
t, |
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boolean |
triggered |
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) |
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void rabbitescape.engine.behaviours.Brollychuting.restoreFromState |
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Map< String, String > |
saveState | ) |
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void rabbitescape.engine.behaviours.Brollychuting.saveState |
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Map< String, String > |
saveState | ) |
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final Climbing rabbitescape.engine.behaviours.Brollychuting.climbing |
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private |
boolean rabbitescape.engine.behaviours.Brollychuting.hasAbility = false |
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package |
The documentation for this class was generated from the following file: