int rabbitescape.ui.android.AndroidGameLaunch.addToken |
( |
Token.Type |
ability, |
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float |
pixelX, |
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float |
pixelY |
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) |
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boolean rabbitescape.ui.android.AndroidGameLaunch.isRunning |
( |
| ) |
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void rabbitescape.ui.android.AndroidGameLaunch.onSaveInstanceState |
( |
Bundle |
outState | ) |
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boolean rabbitescape.ui.android.AndroidGameLaunch.paused |
( |
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void rabbitescape.ui.android.AndroidGameLaunch.readyToRun |
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void rabbitescape.ui.android.AndroidGameLaunch.run |
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void rabbitescape.ui.android.AndroidGameLaunch.scrollBy |
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float |
x, |
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float |
y |
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) |
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void rabbitescape.ui.android.AndroidGameLaunch.setPaused |
( |
boolean |
paused | ) |
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void rabbitescape.ui.android.AndroidGameLaunch.stopAndDispose |
( |
| ) |
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boolean rabbitescape.ui.android.AndroidGameLaunch.toggleSpeed |
( |
| ) |
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Token.Type rabbitescape.ui.android.AndroidGameLaunch.chosenAbility |
final Config rabbitescape.ui.android.AndroidGameLaunch.config |
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private |
final AndroidInput rabbitescape.ui.android.AndroidGameLaunch.input |
GameLoop rabbitescape.ui.android.AndroidGameLaunch.loop |
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private |
final GeneralPhysics rabbitescape.ui.android.AndroidGameLaunch.physics |
final SoundPlayer rabbitescape.ui.android.AndroidGameLaunch.soundPlayer |
final String rabbitescape.ui.android.AndroidGameLaunch.STATE_FAST_PRESSED = "rabbitescape.fast_pressed" |
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static |
final String rabbitescape.ui.android.AndroidGameLaunch.STATE_SCROLL_X = "rabbitescape.scrollx" |
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staticprivate |
final String rabbitescape.ui.android.AndroidGameLaunch.STATE_SCROLL_Y = "rabbitescape.scrolly" |
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staticprivate |
final String rabbitescape.ui.android.AndroidGameLaunch.STATE_WORLD = "rabbitescape.world" |
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static |
final WaterAnimation rabbitescape.ui.android.AndroidGameLaunch.waterAnimation |
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private |
final WorldSaver rabbitescape.ui.android.AndroidGameLaunch.worldSaver |
The documentation for this class was generated from the following file: