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| Falling (Climbing climbing, Brollychuting brollychuting) |
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boolean | isFallingToDeath () |
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void | cancel () |
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boolean | behave (World world, Rabbit rabbit, State state) |
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boolean | checkTriggered (Rabbit rabbit, World world) |
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State | newState (BehaviourTools t, boolean triggered) |
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void | saveState (Map< String, String > saveState) |
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void | restoreFromState (Map< String, String > saveState) |
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abstract State | newState (BehaviourTools t, boolean triggered) |
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abstract boolean | behave (World world, Rabbit rabbit, State state) |
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abstract boolean | checkTriggered (Rabbit rabbit, World world) |
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abstract void | cancel () |
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void | saveState (Map< String, String > saveState) |
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void | restoreFromState (Map< String, String > saveState) |
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boolean rabbitescape.engine.behaviours.Falling.behave |
( |
World |
world, |
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Rabbit |
rabbit, |
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State |
state |
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) |
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void rabbitescape.engine.behaviours.Falling.cancel |
( |
| ) |
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boolean rabbitescape.engine.behaviours.Falling.checkTriggered |
( |
Rabbit |
rabbit, |
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World |
world |
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) |
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boolean rabbitescape.engine.behaviours.Falling.isFallingToDeath |
( |
| ) |
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boolean rabbitescape.engine.behaviours.Falling.moveRabbit |
( |
World |
world, |
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Rabbit |
rabbit, |
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State |
state |
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) |
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private |
void rabbitescape.engine.behaviours.Falling.restoreFromState |
( |
Map< String, String > |
saveState | ) |
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void rabbitescape.engine.behaviours.Falling.saveState |
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Map< String, String > |
saveState | ) |
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final Brollychuting rabbitescape.engine.behaviours.Falling.brollychuting |
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private |
final Climbing rabbitescape.engine.behaviours.Falling.climbing |
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private |
final int rabbitescape.engine.behaviours.Falling.fatalHeight = 4 |
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staticprivate |
int rabbitescape.engine.behaviours.Falling.heightFallen = 0 |
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private |
The documentation for this class was generated from the following file:
- rabbit-escape-engine/src/rabbitescape/engine/behaviours/Falling.java